
The image shows the general shape of the piston and crank casing, which I then recreated in 3DS Max using simple shapes. It was important to get all the sizes correct which was tricky due to Mikey creating the piston which was necessary to me as a reference. We overcome this problem though by working together and providing support and assistance to eachother. Here is the final pison chamber surrounded by the engine lid (where the spark plug will be housed) and the gears for the flywheel.


With the piston inside, the casing will be the main basis of the animation, showing the process the engine goes through to work properly. Overall I was happy with the modelling although due to each piece of the same engine being modelled by four different people I realised there would be problems early on.

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