Once all the seperate parts had been created, the engine needed to be assembled. For this we merged all the pieces into one 3DS Max file but to our suprise, even tho we all worked to the same measurements, the pieces were greatly different in size. To tackle this we needed to resize to make all the pieces fit but in doing so some of the pieces, such as bolts on the lid, became distorted. To rectify this I resized the model parts back to original shape but in the new invironment, then re-imported back into the master file. This was our finished modelled engine.


We were happy with the end result and decided to move onto creating the animation and other parts of the final scene for the video. Rob rendered the engine using a build effect shown in the video below, we decided to use this in the final animation due to its clean effect.
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